UPDATE - MARCH 18, 2015: 
Ok, time for a quick news update! We have been (slowly) making more progress on the game, fixing bugs and implementing new features that will make gameplay significantly easier in certain ways. As we wind down the bug fixes, we will prepare for a beta release, so KEEP YOUR EYES OPEN! We will make a beta-version announcement soon, right here!

We put together a discussion forum to facilitate communication between fans as well as the game designers. Click the link on the right-side info bar.

In other news, we had a theme song composed and recorded by a very accomplished Hollywood composer. The composer took a very unique approach for the style. The music starts off in an 8-bit synthesized melody, which is reminiscent of the music of the 1980's computer games. Then, as the main intro screen appears, the music crescendos into a full orchestral theme that sounds like a soundtrack to a movie.  

The game is far from perfect, and we will need some beta testers to run it through the grinder and provide meaningful feedback and suggestions. So please keep visiting this page! More information will come in the future.

Here is an update on what is happening now: Even though this website has been silent for a number of months, the project members have been slowly and steadily working on the game, adding new graphics, code, improved market system, and a trophy system to motivate and reward gameplay. We are getting close to finishing the game to the point where we can release it as a Beta for playtesting. We are very excited about the game and cannot wait to release it!
For now, hang tight and keep checking back here. We will let you know when and how we will be recruiting Beta testers.

UPDATE - JANUARY 25, 2014: 
It would be an understatement to say that we haven't updated this page for a while, so we'll catch you up to speed... 

During the Alpha stage, we made great progress through the assistance of our wonderful Alpha testers. However, some months after we released the Alpha, the project members were simultaneously caught up with the heavy obligations of work and family life and the project's forward momentum fizzled. Not long after we completed making all the changes and improvements suggested by our Alpha testers, we went dormant...again. (Has anyone been keeping count of how many dormant periods SD:R has gone through over the past 12 years?)

Well, about six months ago the project members recommenced work on the project. Many MAJOR updates and bug fixes have been accomplished since then, and the game is far beyond where it was during the Alpha stage.

We have dropped the status to "PRE-ALPHA" simply because of the amount of time that has passed since the last release and the amount of work that has transpired during that period, and we have more work to do before we feel ready to release an Alpha.

Keep an eye on this page for more information and updates. We just updated the screenshots and we will be posting some new screen shots and info as time goes on. We apologize for not keeping up with updates and for going off the radar for a while. The project members are overworked with our various jobs and family matters, but we do our best to keep the fires hot on the SD:R project.

Thanks and we look forward to exploring the Jondd Sector with you in the near future!