The lastest version of the game has over 8000 lines of NPC dialogue added, new sounds, new graphics, lots of bug fixes, and some other gameplay improvements.
UPDATE - November 22, 2015:
UPDATE - AUGUST 19, 2015:
So right now we are still working to correct some glitches and bugs, as well as adding cool new features, such as randomly-placed shipwrecks, derelict pods, and abandoned colonies on the planet surface maps. When you discover one of these, you may find some goodies like cargo, items, or money. Also we are improving some animation graphics and adding additional sound effects. We are also working on drafting game documentation so our players, both old and new, know how to use all the features of the ship and game.
UPDATE - MARCH 18, 2015:
We put together a discussion forum to facilitate communication between fans as well as the game designers. Click the link on the right-side info bar.
In other news, we had a theme song composed and recorded by a very accomplished Hollywood composer. The composer took a very unique approach for the style. The music starts off in an 8-bit synthesized melody, which is reminiscent of the music of the 1980's computer games. Then, as the main intro screen appears, the music crescendos into a full orchestral theme that sounds like a soundtrack to a movie.
The game is far from perfect, and we will need some beta testers to run it through the grinder and provide meaningful feedback and suggestions. So please keep visiting this page! More information will come in the future.
UPDATE - SEPTEMBER 14, 2014:
For now, hang tight and keep checking back here. We will let you know when and how we will be recruiting Beta testers.
JANUARY 25, 2014:
It would be an understatement to say that we haven't updated this page for a while, so we'll catch you up to speed...
During the Alpha stage, we made great progress through the assistance of our wonderful Alpha testers. However, some months after we released the Alpha, the project members were simultaneously caught up with the heavy obligations of work and family life and the project's forward momentum fizzled. Not long after we completed making all the changes and improvements suggested by our Alpha testers, we went dormant...again. (Has anyone been keeping count of how many dormant periods SD:R has gone through over the past 12 years?)
Well, about six months ago the project members recommenced work on the project. Many MAJOR updates and bug fixes have been accomplished since then, and the game is far beyond where it was during the Alpha stage.
We have dropped the status to "PRE-ALPHA" simply because of the amount of time that has passed since the last release and the amount of work that has transpired during that period, and we have more work to do before we feel ready to release an Alpha.
Keep an eye on this page for more information and updates. We just updated the screenshots and we will be posting some new screen shots and info as time goes on. We apologize for not keeping up with updates and for going off the radar for a while. The project members are overworked with our various jobs and family matters, but we do our best to keep the fires hot on the SD:R project.
and we look forward to exploring the Jondd Sector with you in the
Visit the SDR Project's
to interract with fellow `Doggers and with the game designers